Quite good! I like the variety of mechanics and the pacing, even though the core system is very simple. I would, however recommend:
1) Add a visual indicator for the wind at ~700m. Wind is already a somewhat frustrating mechanic in most platformers, and while it is a fine addition here, the lack of indication as to its changing direction and magnitude isn't adding anything in my opinion.
2) Add a bit more of an indication at the beginning as to how we ought to start the climb-- I missed the platform on top of the shop because I didn't realize only the right half was solid and spent a few minutes looking for another way up before I realized my error.
Beat it. I think it would be nice if it was a bit longer-- 870 is a weird number to end on. 1000 would be a nicer number, I think, with one more biome to cap everything off. Although even longer would not have been a problem if the biomes kept changing.
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Quite good! I like the variety of mechanics and the pacing, even though the core system is very simple. I would, however recommend:
1) Add a visual indicator for the wind at ~700m. Wind is already a somewhat frustrating mechanic in most platformers, and while it is a fine addition here, the lack of indication as to its changing direction and magnitude isn't adding anything in my opinion.
2) Add a bit more of an indication at the beginning as to how we ought to start the climb-- I missed the platform on top of the shop because I didn't realize only the right half was solid and spent a few minutes looking for another way up before I realized my error.
Beat it. I think it would be nice if it was a bit longer-- 870 is a weird number to end on. 1000 would be a nicer number, I think, with one more biome to cap everything off. Although even longer would not have been a problem if the biomes kept changing.
fun game